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- # MODEL 'screw.3do' created from '\\Tanis\droids\models_tech\Teched\Gear\T9_screw.3do in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: dflt.MAT
- 1: screw.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 1.307511
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME cyl2
-
- RADIUS 1.307511
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
-
-
- VERTICES 12
-
- # num: x: y: z: i:
- 0: -0.000000 -0.005200 -0.000974 0.000000
- 1: -0.000000 -0.005200 1.185744 0.000000
- 2: 0.045979 -0.069126 -0.000974 0.000000
- 3: 0.045979 -0.069126 1.185744 0.000000
- 4: 0.075005 0.018775 -0.000974 0.000000
- 5: 0.075005 0.018775 1.185744 0.000000
- 6: 0.000377 0.073543 -0.000974 0.000000
- 7: 0.000377 0.073543 1.185744 0.000000
- 8: -0.074772 0.019491 -0.000974 0.000000
- 9: -0.074772 0.019491 1.185744 0.000000
- 10: -0.046589 -0.068683 -0.000974 0.000000
- 11: -0.046589 -0.068683 1.185744 0.000000
-
-
- TEXTURE VERTICES 5
-
- 0: 0.000000 0.000000
- 1: 64.000000 0.000000
- 2: -0.499840 0.000000
- 3: 0.000000 -256.000000
- 4: 63.000320 -256.000000
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: 0.000000 0.000000 -1.000000
- 1: 0.000000 0.000000 1.000000
- 2: 0.367256 -0.510602 -0.777438
- 3: 0.367256 -0.510602 0.777438
- 4: 0.810265 0.258993 -0.525731
- 5: 0.810265 0.258993 0.525731
- 6: 0.003008 0.628953 -0.777438
- 7: 0.003008 0.628953 0.777438
- 8: -0.807750 0.266732 -0.525731
- 9: -0.807750 0.266732 0.525731
- 10: -0.372123 -0.507066 -0.777438
- 11: -0.372123 -0.507066 0.777438
-
-
- FACES 11
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0000 4 2 1 0.0000 4 4, 0 2, 0 0, 0 6, 0
- 1: 1 0x0000 4 2 1 0.0000 4 2, 1 4, 2 5, 3 3, 4
- 2: 0 0x0000 4 2 1 0.0000 4 3, 0 5, 0 7, 0 1, 0
- 3: 1 0x0000 4 2 1 0.0000 4 4, 1 6, 2 7, 3 5, 4
- 4: 0 0x0000 4 2 1 0.0000 4 8, 0 6, 0 0, 0 10, 0
- 5: 1 0x0000 4 2 1 0.0000 4 6, 1 8, 2 9, 3 7, 4
- 6: 0 0x0000 4 2 1 0.0000 4 7, 0 9, 0 11, 0 1, 0
- 7: 1 0x0000 4 2 1 0.0000 4 8, 1 10, 2 11, 3 9, 4
- 8: 0 0x0000 4 2 1 0.0000 3 2, 0 10, 0 0, 0
- 9: 1 0x0000 4 2 1 0.0000 4 10, 1 2, 2 3, 3 11, 4
- 10: 0 0x0000 4 2 1 0.0000 3 11, 0 3, 0 1, 0
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: 0.000000 0.000000 -1.000000
- 1: 0.949568 -0.313562 0.000000
- 2: 0.000000 0.000000 1.000000
- 3: 0.591648 0.806197 0.000000
- 4: 0.000000 0.000000 -1.000000
- 5: -0.583909 0.811819 0.000000
- 6: 0.000000 0.000000 1.000000
- 7: -0.952524 -0.304465 0.000000
- 8: 0.000000 0.000000 -1.000000
- 9: -0.004783 -0.999989 0.000000
- 10: 0.000000 0.000000 1.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cyl2
-